Destiny


Overview

Destiny‍ '​s style has been described as a first-person shooter that incorporates role-playing and massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny includes on-the-fly matchmaking that allows players to see and interact only with other players with whom they are "matched" by the game. Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers.

Destiny features three major character classes, each with two sub-classes and their own specific upgrades, perks, and special abilities (commonly known as "supers") that allow the player to finely tune their individual characters to provide a different play style.

The Titan class is the most heavily-armored of the classes. It focuses primarily on toughness (the amount of damage the character can take before dying). The Striker subclass is close-combat focused, with a number of skills to complement that focus. The Striker titan's super, "Fist of Havoc", is a ground slamming attack that destroys all but the toughest enemies in its radius of effect. The Defender subclass fills more of a support role, with the ability to generate a dome shield with its "Ward of Dawn" ability. The shield can also provide temporary stat bonuses to other players that step within it.

The Warlock class is presented as a spell-caster. It focuses primarily on recovery (the rate at which the character recovers from damage). The Voidwalker subclass is a direct-damage class. Its super, "Nova Bomb", is a blast of void energy that destroys enemies in a large area where it lands. The Sunsinger sub-class features abilities based around the Solar element, with the "Radiance" super allowing the player to temporarily improve their statistics, reduce the cooldown of their abilities, or revive themselves if killed.

The Hunter class is presented as a wanderer and explorer. It focus primarily on speed (the rate at which your character moves. The Gunslinger subclass focuses on weapon attacks and accuracy. It offers the "Golden Gun" super; a high-powered pistol with limited ammo which destroys most enemies with a single shot. The Bladedancer subclass has a heavier focus on close combat, offering limited invisibility and an "Arc Blade" super that allows the Hunter to cut down nearby enemies.

Each class starts in one sub-class (Striker, Voidwalker and Gunslinger respectively) but players are free to change to the other subclass once they hit level 15 on their first character. Once they make a second and third character they can then choose their other subclass right away.

Missions and activities in Destiny are divided among player versus environment activities across the three playable planets, played either solo or as part of a "Fireteam", and competitive player versus player (PvP) play. Each planet offers an open world "Patrol" mode, where players can travel freely around the planet and perform short tasks, and "Strikes", cooperative missions played with a party of three players that culminate with a major boss. Players can collect challenges known as bounties to complete during activities to earn experience, build their reputation among factions, and sometimes earn items. Raids are advanced cooperative missions designed to be played by a party of 6.

PvP modes are contained within the Crucible, which encompasses several modes, including zone capture, "Clash" (team 6-on-6), "Rumble" (solo), and "Skirmish" (team 3-on-3). Other modes are available occasionally during time-limited periods, such as "Combined Arms" (a mode adding vehicles and turrets) and "Salvage" (a three-on-three capture game). In Crucible modes, player statistics (such as weapon power and defence) are balanced between players. A special PvP event mode known as "Iron Banner" is periodically offered, which disables balancing, and allows players the chance to earn exclusive items and gear

Released on:
Playstation 4
Played On:
#Todo
Releasedate:
9-9-2014
Genre:
games.Genre.None

Media

Comments